Top new questions this week:
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What does it mean a ‘mask’ in 2D (and possibly 3D) Game development? What would an experience Game Dev understands if I say ´make this Rect a mask´? I know it could be a very broad term and it may …
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I’m working on a text-based MUD (Multi-User-Dungeon) in C++, but the most important thing in a MUD is the MU (Multi-User). Is there any easy way to implement these mechanics? I want a player on one …
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I want to start using zenject in my project but I encountered an issue. From their tutorial in github page I was able to inject non monobehavior objects into each other like this. …
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Given a normalized Vector2 or eulerAngles.z, I’m trying to gradually rotate a 2D box around a new pivot (the top of the box) …
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I have a perfect 2D system, with no friction, elasticity, etc. A ball is colliding with a rectangle. I know the angle of the motion of the ball in degrees. I want to figure out how said angle will …
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I have a class for a projectile defined like this: …
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I’m learning to use Unity to create VR applications for my company to use internally. I created an app that worked great on the Quest 2, and decided to try to do this for Pico as well. I followed a …
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Greatest hits from previous weeks:
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When I first integrated Google Play Games Services into my app, it came up with a ‘confirmation screen’, something like: App Name wants to connect to Google Play Game Services I don’t recall the …
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What’s the incentive of sharing games one designs themselves for free online such as itch.io? I see people doing this and I don’t understand.
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I want to compare angles and get an idea of the distance between them. For this application, I’m working in degrees, but it would also work for radians and grads. The problem with angles is that they …
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I know that it is more efficient than stencil test, but am I right assuming that the same functionality could be achieved using projection transformations with viewport?
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I’m creating a game in Game Maker Studio that uses pixel art. When I launch the game, all scaled-up textures are really blurry. (It doesn’t happen to small ones.) For example, this image renders …
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In a GLSL fragment shader I am trying to cast a float into an int. The compiler raises an error: …
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From what I’ve seen almost all things use coordinates where (0, 0) is at the top left and the positive Y-axis goes in the downwards direction of your screen. Why is it like this? Why not the …
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Can you answer this question?
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I am looking for a way to render overlap trasparent geomery with same trasparency. For better understanding here is the way:
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