Top new questions this week:
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I want my game to feature deep strategy–for players to want to sit there considering their next move as in a game of chess. Things like elemental resistances reward players who research their …
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I have a software renderer that I’ve been building. I just implemented backface culling with the Go code below. This works with Perspective Projection. But I plan to use orthographic projection. When …
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I have a number of entities running around in my game, and I am running into a headache trying to design and implement a system for them to both generate and assign the tasks. More than anything else, …
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I want to setup/update the default template(s) for C# scripts in my games. According to the docs support.unity.com/hc/en-us/articles/210223733-How-to-customize-Unity-script-templates on Mac I …
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For context, this is inside my custom 2D game engine. Inside the editor code, when the ‘play scene’ button is clicked, the scene creates its b2World and then …
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There are new “foldable” mobile devices such as Samsung foldable phones. Is there any way we can write a C# script in Unity to detect if the device is a foldable phone ? I try, but can’t …
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I’m making a game where the terrain is infinite and procedurally generated. I’m using Perlin noise with octaves to make the terrain shape. I would like to implement some sort of erosion to make the …
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Greatest hits from previous weeks:
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Does anyone know if there’s a best practice for labeling game versions. I’m not sure if there’s a standard name for it other than versioning but what I mean is basically: 1.0 1.1 1.2 1.3.1 beta
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Quite a lot of game allow user to play in a “borderless fullscreen window” instead of a “fullscreen mode”. I’ve been wondering. Why would one prefer a fullscreen window over the “built-in” fullscreen …
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I’m creating a game in Game Maker Studio that uses pixel art. When I launch the game, all scaled-up textures are really blurry. (It doesn’t happen to small ones.) For example, this image renders …
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I’m currently working on a very small scale MMO game planned to support approximately hundred players per server, but we’re having trouble with our economical model. For various reasons we have …
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I’m making a game with a dungeon setting in Unity 3D. Many torches line the walls. I’m using a point light over each torch to simulate the flame. However, when two torches are across from each other, …
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When creating open-world maps, a big issue to take into consideration is how “borders” of sorts are implemented. Obviously, in an open-world game, there shouldn’t be invisible-wall borders, as it …
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How can I draw outlines around 3D models? I’m referring to something like the effects in a recent Pokemon game, which appear to have a single-pixel outline around them:
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Can you answer these questions?
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I made the following: Notice the [Button] node has two execute ports. The CLICKED exec port is executed when a button is clicked. The other exec port is supposed …
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I have a text animation in unity and at one point I want to blur part of the text. How would I do this without creating bunch of material preset and if I would make an effect with editing the material …
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When I use Profiler.BeginSample(“Update Example”) and Profiler.EndSample() in …
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