Top new questions this week:
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I am planning out a fantasy rpg. Based on its story and mechanics, it will span over multiple countries and continents. However, even at the highest possible funding and management, I may not be able …
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What I’m trying to accomplish: I am trying to recreate Paper Mario’s “fake” shadow effect for my game. All of the characters in Paper Mario have a sprite of a dark circle that follows their …
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For my project I have to tessellate an octahedron into a sphere. I am part-way there but only the corners seem to be drawing. How do I get the whole shape to draw? After lots of research, I don’t …
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I’m programming a basic puzzle game that will involve quite a few riddles. The player will be presented with a riddle and a textbox to put their answer in. The issue is that users can input whatever …
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In my project I am trying to build a dedicated server build to deploy to Multiplay hosting services. Build target is Linux OS,build settings are default, scripting backend set to IL2CPP. When …
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I’m trying to let the player of my PhaserJS game (with MatterJS physics) move a (static?) object around. That is: the player is allowed to move the object, but otherwise it should be …
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Issue: The Decal that my URP Decal Projector is projecting disappears depending on the viewing angle. (Recording Link at bottom) Setup: I’ve added a URP Decal Projector by right-clicking in the …
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Greatest hits from previous weeks:
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Assume that each Box object has the properties x, y, width, height and have their origin at their center, and that neither the objects nor the bounding boxes rotate.
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I’m starting to learn Unity for 2D development. So, I am importing several sprites into the game, and I couldn’t help but notice that there is a “pixels to units” property, by default on …
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When I first integrated Google Play Games Services into my app, it came up with a ‘confirmation screen’, something like: App Name wants to connect to Google Play Game Services I don’t recall the …
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I’m currently working on a very small scale MMO game planned to support approximately hundred players per server, but we’re having trouble with our economical model. For various reasons we have …
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What does it mean a ‘mask’ in 2D (and possibly 3D) Game development? What would an experience Game Dev understands if I say ´make this Rect a mask´? I know it could be a very broad term and it may …
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Divinity: Original Sin 2 has a beautiful see-through system. When I go behind walls, a splash mask will appear, and when I move around the game, it changes. It’s like a dissolve shader, and has a …
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I want to compare angles and get an idea of the distance between them. For this application, I’m working in degrees, but it would also work for radians and grads. The problem with angles is that they …
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Can you answer these questions?
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Some RTS games, for example games built on the Spring RTS engine, implement a visibility/detection system that checks both whether a hostile unit is within the detection range of a friendly unit, and …
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I want to implement something like blood on my 2d character and his weapon but couldn’t find any related information. Is there a way to implement this?
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