Top new questions this week:
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I am trying to create gear in geometry nodes. I first create 2 concentric circles and remove their alternate edges with delete geometry node. I then extrude each point on the outer circle. The offset …
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Does anyone have any suggestions for recreating this rainbow stripe effect with shader nodes? (image below) I’ve been trying to control a wave texture and color ramp with the object coordinates of a …
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I have two curves: one – spiral with, let’s say, 100 control points, and the second one – line with 20 points. Now, I want to move the yellow curve along spiral with geometry nodes. How to do this? I …
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i got a scene where i have a long corridor (infini corridor) with arround 100 lights all the way and i wanted to turn them off one by one (not all at the same time) If you have any ideas Let me know …
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I’ve got a setup for cell-division (biological) that works really well in the viewport using cycles but when I render it using F12/ Ctrl + F12, some frames (repeatable) become heavily corrupted. …
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How can i make something similar to the left object? Mid Poly stylised fur all around the right object. I managed to do it with particle system , also curves and in sculpt but none of them gave the …
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I need to create a ellipse gradient to be used as a background in a animation but all I managed to do so far is this circle it works great but no matter what I try I cant change the shape of it.
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Greatest hits from previous weeks:
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How can I cut an arc into a square plane? The gif above shows what I want to do, but, in another software.
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I am using Blender 2.80 beta. In Object Mode Scaling and Rotating objects stopped working. How do I enable rotating and scaling again? The button that is referenced in Blender 2.7x does not exist in …
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I’m creating a scene with large amounts of water that will be readily visible, containing refraction and at various angles. The scene is an indoor long-course swimming pool, about 50 meters, all of …
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How can I change the local origin of an object, without changing the object location in the world space. This is the object located at position (0,0,0) in the world space This is the same object …
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I have multiple cameras in a scene. What I want to do is to change which one is active. This way I can view the scene from different angles. How would I do this?
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I have added a texture to a cube in the UV editor and it shows up fine in textured view But when I render it there is no texture What have I done wrong?
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I had trouble merging/dissolve two faces together, like merging these two faces in the screenshot. Any help is appreciated 🙂
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Can you answer these questions?
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When rendering something with refractions, and the trace reaches the maximum number of bounces/refractions, the color black is rendered. Is there a way of changing this to another color?
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Firstly, I imported a ply mesh to Blender 3.3.0 and colored it by attribute. I selected place in edit mode, where I wanted to draw the texture and created Smart UV Project. Then, I followed by many …
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Pardon my ignorance, I’m a total noob at blender and this is my second project with geometry nodes. I’ve tried following this: b3d.interplanety.org/en/sliding-instances-along-a-curve-in-…
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