Top new questions this week:
|
I have a sin curve, I chose the center of this sin curve, the other curve is a parabola, I am able to displace the second curve on the tangent point by hand with the …
|
I have been unable to find a good method to recreate this pen cap. The solution that comes to mind is using a plane with sub-division and using shrink wrap to project it onto the dome>solidify>…
|
I’m new to Blender. I’m using it for 3D printing. and I’m trying to do something I thought would be easy but cannot figure out how. The basis for the thing I’m trying to print is a sandwich board. I …
|
My ultimate goal: I’d like to create procedural cirrus clouds (long, thin, feathery high altitude clouds), ideally shaped fairly directly, e.g. with a curve. There are some very good procedural cloud …
|
I stumbled upon an issue in this thread where I discovered that some of my same-sized overlapping faces did not merge with each other despite doing a M > Merge By Distance. But fortunately found a …
|
I am making a simple animation using the amazing Geometry Proximity, and I have a little problem: the instances shake weirdly when the proximity target object moves ahead. Here is the node tree: Here …
|
I’m trying to create a realistic nebula scene with procedurally generated structures. I want to use the SDF data from generated volume in shader editor to combine with other mask and textures. I …
|
Greatest hits from previous weeks:
|
What’s happening is that I have tried to flip the normals, inside and out, but there are always faces which have to be flipped! Normals recalculated Inside View If I flip them again, all faces get …
|
I’m creating a model for a 3D game that will eventually be exported using a custom Python script. This model makes heavy use of UV textures. However, the project now references a bunch of images that …
|
While rendering a mesh with smooth shading on, I get a dark region/shadow on certain faces. The effect is more evident when smooth shading is applied to a mesh containing ngons, with the ngons turning …
|
I’m working on some models someone else made as part of a project. The .blend files they’ve given me have several objects that get no selection outline in the viewport despite Outline Selected being …
|
How to render perfect cartoons in blender? Whatever the engine is (internal or cycles) I always get that shading transition somewhere on the model. The first picture is in blender internal render …
|
I had trouble merging/dissolve two faces together, like merging these two faces in the screenshot. Any help is appreciated 🙂
|
So, I’m working creating a lamp… yes, newbie here. After modeling for a bit, I noticed that my point of origin was no longer the center of my object: How to I reset an object origin point to the …
|
Can you answer these questions?
|
After having worked with vray for a long time, I recently started Blender and I am having trouble with glass and lights. As you can see the light sources show as spheres through some of the glass, …
|
In Eevee, I’m trying to render an object against a transparent background, while still catching the object’s cast shadow. Unfortunately, the transparent surface I’m using to catch the shadow is for …
|
I’m making a sequence showing how a tunnel collapsed into an old one beneath it. I’ve been following tutorials and experimenting with Cell Fracture to do the part where the top tunnel collapses down. …
|