Top new questions this week:
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Essentially, I’m faced with the same issue as here: Eyes won't stay on character when I move the rig with the exception, that the suggested answer isn’t working for me. I created a mesh of a …
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What is a quick(er) way to create a vertex for this scenario: My start is this: Then i subdivide and move my vertex: then i create an edge with J: then i dissolve the edge: So what i basically …
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I’ve created a pile of firewood using rigid bodies. However, upon shading it smooth (and turning on auto smooth), the meshes’ shading go problematic. I have tried recalculating the normals but that …
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I’ve just started learning how to animate and I’m trying to make this character walk. However, there are a lot of creases and bad deformations when I move the bones. I’ve tried weight painting, but I’…
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I’m trying to reproduce the proportionally scaling inward and outward (Scale – Shift z) or (S – Shift+Z) but using geometry nodes. See image below of what I’m trying to get it to do. I tried this …
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kind of like a glass material, except anything that’s shown through it is inverted, color wise. is this possible to do with just nodes in eevee? here’s an edit of what I’m trying to go for.
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Is it possible to move an edge along the z-axes with the same amount of degrees from another object? I want to move the selected edge, as you can see in the picture below, upwards along the z-axes. I …
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Greatest hits from previous weeks:
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The Blender UI elements are incredibly small by default on high resolution screens on Windows (15″ UHD screen). I found the Preferences -> System -> DPI setting which can be set up to 144. This …
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I am creating a model of a glass and I would like to put a drawing on it (a png picture). I know how to do it using Blender Render, but not with Cycles Render. Help 🙂
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I have looked at other similar questions on this site but couldn’t answer my question. I have a model made of cubes the edges look very sharp (I would put a picture here but I don’t have the required …
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I have multiple cameras in a scene. What I want to do is to change which one is active. This way I can view the scene from different angles. How would I do this?
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I made a character, and its one of my first times texturing, and I saved my character into a new folder, and when I came back to the model ALL the textures were pink, I used to know what to do, but I …
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I’ve tried to import but I don’t see the (.max) file as an option when importing. Is there another way to import the 3DMax model into Blender for rigging and animation?
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How do I put a backdrop behind the model that I am creating so that I can compare the picture to the model while editing?
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Can you answer these questions?
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I´m really struggling to create a fluid voronoi pattern on this sculpted rock. As seen in the photo, after applying 3 modifiers (decimal > wireframe > subdivision surface) I ended up with this …
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I’m trying to see if we can incrementally use a Mesh Boolean node (with the Union option) on each instanced object with the new simulation / loop node to create better topology. (Is there another …
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I have a mesh of a face that i would like to shade on other Engine such as Unity. And i would like to get the shading of the face to be a super flat toon. I tried everything on Alt-N to make the …
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