And I want to make an important distinction here to illustrate why. For it to become the top-selling wearable, Apple doesn’t have to move more Vision Pro units than Apple Watches or AirPods. That’s because this mixed reality headset costs 10 times as much as those.
So right now, Apple’s averaging about $10 billion a quarter in its whole wearables, home and accessories category. Let’s say the Apple Watch is responsible for about half of that, $20 billion. That’s a big number. But that would be less than 6 million Vision Pro units at the starting price.
Here’s another way of thinking about 6 million: Sony shipped more than 6 million PlayStation 5 consoles in the first quarter of this year alone. Can Apple’s Vision Pro achieve game console levels of popularity? Yes. Sure it can.
Now, I don’t think that’s going to happen quickly. Not in 2024, and probably not 2025. But when the starting price comes down to $2,500, even $2,000? Totally within the realm of possibility. It will need amazing games, killer apps. But I can already imagine the driving and flying games.”