Top new questions this week:
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I’m trying to figure out a solution to a problem that looked simple at first: how to render overlapping windows in a 2D windowing system. Originally I was thinking about implementing a text-based UI …
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Greatest hits from previous weeks:
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I often find myself copy-pasting code between several shaders. This includes both certain computations or data shared between all shaders in a single pipeline, and common computations which all of my …
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sRGB is often contrasted with “linear RGB.” Images are stored on disk and passed to displays in sRGB, which is approximately perceptually uniform in intensity. Shader math is done in linear RGB, …
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After so much reading about transformations it is time to implement a trackball for my app. I understand I have to create a vector from the origin to where the mouse is clicked and then another from …
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I want to rotate a 3D object. On this website paulbourke.net/geometry/rotate/ the first step says: (1) translate space so that the rotation axis passes through the origin What is meant by “…
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When using textures in GLSL, it is best to calculate the final texture coordinates in the vertex shader and hand them over to the fragment shader using varyings. …
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This has been haunting me for several days now. I want to find the component that makes up of this 4×4 perspective projection matrix, with $l$(left), $r$(right), $b$(bottom), $t$(top), $n$(near), $f$(…
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What measurement/monitoring tools could I use to get the FPS values for a simple Vulkan app? Thanks in advance
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