Top new questions this week:
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I have a very simple shader here: …
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Greatest hits from previous weeks:
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I have seen several videos and tutorials for creating singleton objects in Unity, mainly for a GameManager, that appear to use different approaches to instantiating …
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I’m making a top down game where the player moves forwards towards the position of the mouse cursor. As part of the player’s movement code, I need to determine a vector that is perpendicular to the …
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From what I’ve seen almost all things use coordinates where (0, 0) is at the top left and the positive Y-axis goes in the downwards direction of your screen. Why is it like this? Why not the …
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I’m currently studying opengl shaders but I can’t figure out something: how to apply different shaders to the objects, for example, a teapot rendered using toon shader and another one in the same …
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I am coming back again into hobby game development after about 6 months away. I’m just trying to learn some kind of basic things again. I’m at the very start of making a very simple boxing management …
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Before Unity Hub, it used to be the case that if you opened up a project that was from an older version, you would be prompted to upgrade the project. I am now on the latest Unity Hub 2.0.0 and I am …
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I’ve been reading a lot about entity components and systems and have thought that the idea of an entity just being an ID is quite interesting. However I don’t know how this completely works with the …
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