Top new questions this week:
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I’ve been using the new input system to simulate touch in my game, it works perfectly but only with the input manager(which is a singleton for the ease of use), when I add the PlayerMover script it …
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I am currently working on a multiplayer game. I have recently gotten more aware of the problem that as an indie multiplayer game that offers matchmaking, my game might very quickly fall victim to a …
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I have a script which is loading a photo from path into a texture (photoThumbT2D), then rotating it: …
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I’m developing a game where products fall from the sky, and you need to catch them. A bomb also falls, and if you catch it, you die. I have 3 different products with 3 different scores. I want the …
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Greatest hits from previous weeks:
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I am making a 2d game in which units fire arrows at each other. I know the shooter’s and the target’s position and the initial velocity of the projectile. I want to know the angle the projectile …
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What is the difference between an alpha and a beta release? I’m surprised this question hasn’t been asked here before.
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How can I change the Google Play Console language? Here you can see that the language is not English:
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Let’s say I have a line defined by two points, A and B, both in the form (x, y, z). These …
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Is there a known ‘most efficient’ algorithm for AABB vs Ray collision detection? I recently stumbled accross Arvo’s AABB vs Sphere collision algorithm, and I am wondering if there is a similarly …
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I posted this question on stack overflow first, but I guess no one is very interested in video games there… What are some path finding algorithms used in games of all types? (Of all types where …
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I am starting to work on optimization for my app. I need to understand the information Unity displays about file sizes. For example, just to prove a point, here is a 2.2 KB completely blank PNG which …
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