Top new questions this week:
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I’m trying to cast shadows from a small (3cm) sphere onto a table surface. If I place a large object, I get shadows as expected, but below a certain size, I get nothing. I appreciate that under …
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I am planning to release my first game as an in-app purchase. When the user buys the game, they own the entire game. If they can’t skip a stage because of its difficulty, they can’t unlock the next …
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I want my enemies to follow the player, stop at a certain distance and when enemy is within that distance he will walk away. …
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I’m looking to implement a cursor object similar to the ones from certain tactics RPGs (think Fire Emblem, FFT, etc.), but I’d like for it to be controlled by either keyboard keys or controller …
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I am migrating my projects to the new input system in Unity. I have a project in which the user can point the mouse anywhere on the screen, then click the mouse button, and the player moves to the …
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I’m trying to make a prototype, but I’m still new to Unity so not sure what’s the best approach to take. Consider this arena: Essentially, I want the shadowed parts of the outer rectangles to behave …
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I’m working on a game that has a procedurally generated world akin to Minecraft, but in 2D. I’m generating my terrain by using Perlin noise to determine heights and type of terrain. The advantage of …
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Greatest hits from previous weeks:
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I am coming back again into hobby game development after about 6 months away. I’m just trying to learn some kind of basic things again. I’m at the very start of making a very simple boxing management …
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What is the difference between an alpha and a beta release? I’m surprised this question hasn’t been asked here before.
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While using Unity I export an Android game as an APK. When the APK is run, the first thing that is displayed is the Unity splash screen. I worked out that I could replaced that image by opening the …
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Related: Simple noise generation Understanding Perlin Noise I’d like to generate tileable Perlin noise. I’m working from Paul Bourke’s PerlinNoise*() functions, …
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Is there any way to convert a Flash games(file with .swf extention) to work with android devices? I want the game to use Android device native controls like …
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I know that it is more efficient than stencil test, but am I right assuming that the same functionality could be achieved using projection transformations with viewport?
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I want to give each of 10 players a unique identifying color. Is there an optimum set of colors for this? How do I create one? Every set I’ve come up with contains colors that are too similar. …
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Can you answer these questions?
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I’m working on an indoor maze-like scene, with the only illumination coming from a few static point lights set to either Baked or Mixed mode. Since there are no windows, I’m facing the problem that …
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so lately i’ve been learning about abstract classes and interfaces, and i saw a neat yt video about falling sand games (think Noita) so i wanted to take a crack at it as some particles share a …
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This one’s going to be interesting to explain. Let’s say I’m making a geometry based collision system for a platformer, where polygons exist based on the lines that form them. I’m using some basic …
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