Top new questions this week:
|
I read the khronos docs on Vertex Array Objects, and it says that VAOs do not copy any data but refer to VBOs and EBOs/IBOs. So i created an abstraction class vbo which creates a vertex buffer from a …
|
I’ve inherited a code base in which everything is coded to run at 30 FPS and uses integers. I would like to upgrade the frame rate to 60 FPS, naturally I thought about using floats but it ain’t that …
|
I am using MonoGame 3.8.1.303 with Windows/DirectX. I am just rendering a TriangleList using DrawIndexedPrimitives, but I am …
|
Greatest hits from previous weeks:
|
How can I implement gravity? Not for a particular language, just pseudocode…
|
Just wondering how games such as Tap titans and Cookie Clicker handle such large numbers. I am trying to implement an idle game however the largest number format supported by C# is decimal. I am …
|
Quite a lot of game allow user to play in a “borderless fullscreen window” instead of a “fullscreen mode”. I’ve been wondering. Why would one prefer a fullscreen window over the “built-in” fullscreen …
|
What’s the incentive of sharing games one designs themselves for free online such as itch.io? I see people doing this and I don’t understand.
|
I am coming back again into hobby game development after about 6 months away. I’m just trying to learn some kind of basic things again. I’m at the very start of making a very simple boxing management …
|
I’m a little hazy on what exactly Lua is and how a game that is programmed in C++ would use it. I’m asking primarily about how it is compiled and run. For instance when you use a program written in C+…
|
Assume that each Box object has the properties x, y, width, height and have their origin at their center, and that neither the objects nor the bounding boxes rotate.
|