Top new questions this week:
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I spent several days now trying to fix the seams in my unity scene whenever I hit the lightbaking button. My setup is a wall out of different parts created in blender and then stitched together in …
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I got simple hp bar container from open game art, rendered the texture and now I am wondering how to fill it and change the amount of filling. I decided to render red rectangle over the container and …
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I’m trying to build a simple grid-based raycaster, but I’m having trouble with rendering block corners. First of all, I want to change the color of all the y-axis walls. But a block’s corner belongs …
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In my GPS based game, there are certain structures the players can build that store units. For example, airbase structures store aircraft objects. Currently, the way I have this organized is the …
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I encountered several errors when building on Unity 2021 for Android Platform. They’re all part of the same “error group” so I’ll list all of them down here since they’re all part of a …
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I am trying to make a procedural map similar to a game called “Unrailed!” I used perlin noise based on Sebastian Lague’s video, as you can see below, the water would always be generated …
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The formal ECS specification was developed to address gaming in a JavaScript environment. In any C# translation, this implies all of the classes’ members must be public. My concern is that too many …
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Greatest hits from previous weeks:
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Khronos Group (the standards body behind OpenGL) has just announced Vulkan: Vulkan is the new generation, open standard API for high-efficiency access to graphics and compute on modern GPUs. This …
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How can I change the Google Play Console language? Here you can see that the language is not English:
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For example the famous Flappy Bird game, or anything that sort really, is the player(in this case the bird, or the camera whichever you prefer) moving forward or is the whole world moving backwards(…
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I know that it is more efficient than stencil test, but am I right assuming that the same functionality could be achieved using projection transformations with viewport?
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I’m starting to learn Unity for 2D development. So, I am importing several sprites into the game, and I couldn’t help but notice that there is a “pixels to units” property, by default on …
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I have a cube created in Unity scaled 5 times. The pivot of the cube is by default in center. I would like to change the pivot to the one of the vertices. How to do that ?
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Let’s say I have a line defined by two points, A and B, both in the form (x, y, z). These …
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Can you answer this question?
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I’m new to clickteam fusion 2.5, and I am attempting to learn how to make 2d games like Mario or Sonic which include sloped and/or looping surfaces but I’m unsure how I would make those shapes happen …
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