Top new questions this week:
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I would like to develop a simple and small game for WebXR so that Quest, Index, etc. can play it. I would eventually like to be able to put it on the Quest store and Steam. Is there a way to publish a …
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I am building an APK in Unity. The build log says this: …
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My game’s resolution is 1920 x 1080, and I have a background sprite that is also 1920 x 1080. I have made the background sprite a child of my MainCamera & dragged it further back on the Z-axis so …
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Firstly I am in Unity 2021.3.11f1 using DX12. So the situation is the following. I have a large 3D RenderTexture, and I have a large 3D Texture3D with the same data, same format, same dimensions, same …
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Can I pack 4 grayscale textures into one channel by converting the textures into uints and packing them? …
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Greatest hits from previous weeks:
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I want to move one object (dot) in a circular path. How should I change the X and Y coordinates to accomplish this?
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In a GLSL fragment shader I am trying to cast a float into an int. The compiler raises an error: …
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Just wondering how games such as Tap titans and Cookie Clicker handle such large numbers. I am trying to implement an idle game however the largest number format supported by C# is decimal. I am …
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So I’ve been trying to build my unity project for android, but my problem is that I don’t know how to find the Android SDK. I have the old developer bundle installed, when it was still the one with …
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I have an enemy with this structure: Enemy Body Head Arm Left Arm right …and so on. I also have a collider for each part of the body. In my “Enemy” object I’ve attached a script, and …
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I’ve been really struggling lately with the difference between dynamically, randomly, and procedurally generated maps/levels, I previously thought they were the same but now I have no clue. I’ve seen …
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I am currently making a game in C# using Direct X 9.0. The game remake is Donkey Kong NES. I have nearly everything completed, but I am having problems with the physics of Mario’s jump. I have …
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