Top new questions this week:
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I apologize if this question is silly. I’m extremely new to Godot (and programming in general), and I’ve just managed to wrap my head around object-oriented programming. The inheritance tree when it …
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I am learning to use Unity for game development and one of the scripts in the Unity project window has a weird icon vs the other scripts. I’m not sure if it’s something I should be concerned about or …
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I understand that the title is a bit vague, but I’d like to get a better sense of where it is appropriate to use yield(). Up until recently I wasn’t even aware of yield(), but now that I know it …
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I’ve been having a lot of trouble getting tiles to have collision in the newest Godot 4 beta10. I thought there was supposed to be a physics tab that would give collision options like in previous …
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So I have a ship in the game, and I can click on a Sail to make a World Space UI panel appear. The panel will follow the selected sail and also always Billboard towards the camera. The problem I have …
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A client asked me about implementing In-App Purchase discounts on the Apple App Store and Google Play. For example, putting an item that’s normally $7.99 on sale for $5.99. I’ve primarily been working …
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My game is a location-based RTS game with roughly 150 players on 5 continents. Players can create and join alliances essentially at whim, and the players use discord for communication. There is a …
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Greatest hits from previous weeks:
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I’m currently working on a very small scale MMO game planned to support approximately hundred players per server, but we’re having trouble with our economical model. For various reasons we have …
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Quite a lot of game allow user to play in a “borderless fullscreen window” instead of a “fullscreen mode”. I’ve been wondering. Why would one prefer a fullscreen window over the “built-in” fullscreen …
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I understand the advantage of hexagonal tiles over square ones. But why aren’t octagons used instead? I would think they would provide better, more natural movement in eight directions. I was …
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I’m developing a classical 2d RPG (in a similar vein to final fantasy) and I was wondering if anyone had some advice on how to do damage formulas/links to resources/examples? I’ll explain my current …
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I’m making a small game for the first time and enjoying it thus far. The only thing that keeps bothering me is that I can’t find a human explanation of what the graphics raycaster does. What’s the …
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Just wondering how games such as Tap titans and Cookie Clicker handle such large numbers. I am trying to implement an idle game however the largest number format supported by C# is decimal. I am …
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Looking to dynamically change the value in the button OnClick and slider On Value Changed . If I had to guess on how this was done, get a reference to the button/gui element. Next get the Button …
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Can you answer this question?
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A convex hull shape in a 3D game engine defined by vertices needs at least 4 points in order to have volume, since that would make it a tetrahedron. However, some game engines may support fewer points,…
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