Top new questions this week:
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In Steve Swink’s book “Game Feel”, he talks about 3 thresholds the computer must meet in order to maintain the illusion of real-time control. The impression of motion (display above …
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I am a complete beginner in Unity and, after having search for a while, I am still not sure if it is actually possible to achieve what I would like to do. My goal is to have a game where the screen is …
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When working with rotations expressed as angles, it makes sense to be able do to something like void GameLoop::update(){ pawn.rotation.x += 0.01; } And slowly …
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I am working on my first Tower Defense game and I got stuck with architecture. I found some past Q&A “Should the entity handle his own movement?”, read about Entity Component approach, …
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I’ve realized that I don’t have a clear understanding of some of the technical specifics of overdraw in Unity. I often work on mobile, where overdraw is much more of a concern than it would be on a …
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Image sprite is created programmatically _image.sprite = Sprite.Create(texture, …); Should I destroy it before replacing with a new one? P.S. My question comes …
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Is there a general method to convert a matrix transformation from one coordinate system to another, so that the resulting transformation looks the same on screen? For example: There are some …
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Greatest hits from previous weeks:
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I guess this is the first official crash I’ve had in Unity (that is not just an infinite loop.) The game works just fine in the editor but when build and run it, the game won’t even start. I just …
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I’m currently studying opengl shaders but I can’t figure out something: how to apply different shaders to the objects, for example, a teapot rendered using toon shader and another one in the same …
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I would like to find out the following information: What are they? Example usage in game development (the area they are used in) About the following vector types: …
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I want to give each of 10 players a unique identifying color. Is there an optimum set of colors for this? How do I create one? Every set I’ve come up with contains colors that are too similar. …
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I am developing an online multiplayer game. It works well when I test it on the local area network, but before I release it I would like to test how the user-experience works out for someone who has …
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Khronos Group (the standards body behind OpenGL) has just announced Vulkan: Vulkan is the new generation, open standard API for high-efficiency access to graphics and compute on modern GPUs. This …
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I am currently making a game in C# using Direct X 9.0. The game remake is Donkey Kong NES. I have nearly everything completed, but I am having problems with the physics of Mario’s jump. I have …
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Can you answer this question?
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How is a gameworld of super large size handled? I was always wondering how games handle large MMO worlds. Until now I thought that separation of areas was the key for games like World of Warcraft. In …
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