Dimensity 8200 offers cutting-edge gaming, display, connectivity, and picture quality features in ultra power-efficient 4nm chipset
MediaTek today announced the Dimensity 8200, the company's newest chipset for premium 5G smartphones. Smartphones powered by the Dimensity 8200 will offer flagship level experiences including connectivity, gaming, multimedia, displays and imaging at a more accessible price point. Built on the 4nm-class process, the new chipset delivers unparalleled power efficiency. It also integrates an octa-core CPU with four Arm Cortex-A78 cores operating at up to 3.1 GHz, along with a powerful Mali -G610 graphics engine, for better performance across applications.
To enhance gaming performance, the chipset takes advantage of MediaTek's HyperEngine 6.0 gaming technologies so users can enjoy smooth high framerate gameplay without suffering connection drops, FPS jitter, or gameplay hiccups. MediaTek's Intelligent Display Sync 2.0 technology intelligently adjusts the display refresh rate according to the game frame rate detected, which helps provide smoother viewing experiences.
"The MediaTek Dimensity 8200 will enhance the gaming experience on premium 5G smartphones, and will deliver smoother gameplay with higher framerates, impressive graphics, and seamless connectivity," said CH Chen, Deputy General Manager of MediaTek's Wireless Communications Business Unit. "Plus, the Dimensity 8200's power efficiency enhancements make it so consumers don't have to sacrifice battery life to enjoy super high performance."
Powered by a flagship-level Imagiq 785 ISP, the Dimensity 8200 is capable of supporting 320MP photos and capturing true-to-life 14-bit HDR video on up to three cameras simultaneously, and recording cinematic video by double camera capture for the most natural bokeh effect. The chipset also has exceptionally fast AI-noise reduction to retain fine details, particularly in low-light environments.
The fully integrated 5G modem in the Dimensity 8200 features the latest 3GPP Release-16 standard technology and 3CC carrier aggregation to amplify sub-6GHz performance. The chipset also supports tri-band Wi-Fi 6E for faster wireless connectivity, while the 2×2 antenna ensures improved performance and connection reliability.
Additional features of the Dimensity 8200 include:
Dimensity 8200 will power 5G devices launching in the global market starting in December 2022 . To learn more about MediaTek's Dimensity portfolio, please visit: https://i.mediatek.com/mediatek-5g .
About MediaTek Inc.
MediaTek Incorporated (TWSE: 2454) is a global fabless semiconductor company that enables nearly 2 billion connected devices a year. We are a market leader in developing innovative systems-on-chip (SoC) for mobile, home entertainment, connectivity and IoT products. Our dedication to innovation has positioned us as a driving market force in several key technology areas, including highly power-efficient mobile technologies, automotive solutions and a broad range of advanced multimedia products such as smartphones, tablets, digital televisions, 5G, Voice Assistant Devices (VAD) and wearables. MediaTek empowers and inspires people to expand their horizons and achieve their goals through smart technology, more easily and efficiently than ever before. We work with the brands you love to make great technology accessible to everyone, and it drives everything we do. Visit www.mediatek.com for more information.
MediaTek Press Office:
PR@mediatek.com
Kevin Keating , MediaTek
+1- 206-321-7295
10188 Telesis Ct #500, San Diego, CA 92121, USA
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SOURCE MediaTek Inc.
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East Side Games Group (TSX: EAGR) (OTC: EAGRF) (" ESGG " or the " Company "), Canada's leading free-to-play mobile game group, in collaboration with Universal Games and Digital Platforms, announced today the worldwide launch of The Office: Somehow We Manage on iOS and Android. The free-to-play idle game is inspired by NBC's critically acclaimed, Emmy® Award-winning U.S. version of The Office which is now streaming exclusively on Peacock.
Watch the launch trailer here .
" The Office: Somehow We Manage offers players the chance to immerse themselves in iconic moments from the series and connect with their favorite characters like never before," said Darcy Taylor , Chief Executive Officer of ESGG. "Fans of The Office will absolutely feel the nostalgia through this new game."
" The Office: Somehow We Manage reimagines the cast as vibrant, animated characters for the first time, bringing a fresh new experience to The Office fans everywhere," said Jim Molinets , SVP of Production, Universal Games and Digital Platforms. "The game will transport players into well-known and hilarious episodes that have resonated with so many over the years and let them 'clock in' even more time with their favorite Dundler Mifflin employees."
The Office: Somehow We Manage will allow fans to relive memorable moments from the show like they've never seen them before – animated, all while tapping their way to record profits to save the Scranton Branch from downsizing. Featuring accessible gameplay for all types of players, this narrative idle tapper will give players the chance to unlock and upgrade iconic characters and their desks all the while participating in monthly special events for additional in-game rewards.
GAME FEATURES
COLLECT ICONIC CHARACTERS IN GAME
Tap, upgrade, and build desks for favorite characters from the hit NBC comedy The Office , including Prison Mike, Farmer Dwight, Pretzel Day Stanley, and of course, Three Hole Punch Jim, all appearing in animated form for the first time.
RELIVE MEMORABLE EPISODES FROM THE OFFICE [U.S.]
Click through memorable episodes in this free-to-play game, like "The Dundies" and "Dinner Party." Take a seat in Michael's office, get in line for Pretzel Day, or spend the weekend at Schrute Farms. Oh, and watch out for Kevin's famous chili! Additional episodes from all nine seasons of the show will be added to the game on a regular basis.
SPECIAL EVENTS
In-game events will introduce new versions of characters and more memorable moments, along with weekly and monthly special events inspired by elements from the show.
EARN IN-GAME REWARDS TO KEEP THE BRANCH AFLOAT
Manage Dunder Mifflin Scranton with the help of the whole branch! Get new leads and tap away as the in-game rewards start rolling in. Just make sure Michael doesn't spend the surplus on a new plasma TV!
Players can now run the world's best mid-size regional paper company branch in The Office: Somehow We Manage , available now on iOS and Android.
Visual assets for the game, including key art and logos, can be found in the online press kit .
ABOUT EAST SIDE GAMES GROUP
East Side Games Group (formerly operating under the name "LEAF Mobile Inc.") is a leading free-to-play mobile game group, creating engaging games that produce enduring player loyalty. Our studio groups entrepreneurial culture is anchored in creativity, execution, and growth through licensing of our proprietary Game Kit software platform that enables professional game developers to greatly increase the efficiency and effectiveness of game creation in addition to organic growth through a diverse portfolio of original and licensed IP mobile games that include: Archer: Danger Phone, Bud Farm Idle Tycoon, Cheech & Chong Bud Farm , The Goldbergs: Back to the 80s, It's Always Sunny: The Gang Goes Mobile and Trailer Park Boys Grea$y Money , RuPaul's Drag Race Superstar and T he Office: Somehow We Manage .
We are headquartered in Vancouver, Canada and our games are available worldwide on the App Store and Google Play. For further information, please visit: www.eastsidegamesgroup.com and join our online communities at LinkedIn , Twitter , Facebook , and Instagram .
Additional information about the Company continues to be available under its legal name, LEAF Mobile Inc., at www.sedar.com .
ABOUT NBC'S THE OFFICE
Produced by Universal Television in association with Deedle-Dee Productions and Reveille Productions, The Office is a groundbreaking mockumentary television series that follows the daily lives of the employees of the Scranton branch of Dunder Mifflin, a fictional paper company. All nine seasons of the Emmy® Award-winning series are available exclusively on Peacock.
ABOUT PEACOCK
Peacock is NBCUniversal's streaming service. Peacock delivers a world-class slate of exclusive originals, on-demand libraries of hit TV shows, plus critically acclaimed films from the vaults of Universal Pictures, Focus Features, DreamWorks Animation, Illumination and Hollywood's biggest studios. In addition, Peacock taps into NBCUniversal's unmatched ability to deliver a broad range of compelling topical content across news, sports, late-night, Spanish-language and reality. NBCUniversal is a subsidiary of Comcast Corporation.
ABOUT UNIVERSAL GAMES AND DIGITAL PLATFORMS
Universal's Games and Digital Platforms group leverages the vast portfolio of IP and characters from NBCUniversal. The Games and Digital Platforms group is a business unit of Universal Brand Development, which is chartered with globally expanding the company's intellectual properties, franchises, characters and stories through innovative physical and digital products, content, and consumer experiences. The company's extensive portfolio includes properties created by Universal Pictures, Illumination, DreamWorks Animation and NBCUniversal Television and Streaming. Universal Brand Development is part of NBCUniversal, a subsidiary of Comcast Corporation. www.universalbranddevelopment.com .
Forward-looking Information
Certain statements in this release are forward-looking statements, which reflect the expectations of management regarding the proposed transactions described herein. Forward-looking statements consist of statements that are not purely historical, including any statements regarding beliefs, plans, expectations or intentions regarding the future. Such statements are subject to risks and uncertainties that may cause actual results, performance or developments to differ materially from those contained in the statements. No assurance can be given that any of the events anticipated by the forward-looking statements will occur or, if they do occur, what benefits the Company will obtain from them. These forward-looking statements reflect management's current views and are based on certain expectations, estimates and assumptions which may prove to be incorrect. A number of risks and uncertainties could cause our actual results to differ materially from those expressed or implied by the forward-looking statements, including factors beyond the Company's control. These forward-looking statements are made as of the date of this news release.
SOURCE East Side Games Group
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ImmutableX-powered NFTs are now available on Nifty Gateway's platform, offering a convenient way to trade digital collectibles
Nifty Gateway the premium marketplace for non- fungible tokens (NFTs), announced today its native integration with leading web3 gaming platform ImmutableX (IMX) is now live, marking the first step in Nifty Gateway's evolution to a multichain platform.
Following the integration, ImmutableX-powered NFTs, including collectibles from highly popular and anticipated web3 games such as Gods Unchained, Guild of Guardians, Illuvium, Embersword, Planet Quest, and others will be available on Nifty Gateway, where they can be traded seamlessly and frictionlessly on primary and secondary markets. Meanwhile, Nifty Gateway is already home to thousands of digital collectibles created by some of the most prominent artists, such as Beeple, Pak, XCopy and many others.
"We are excited to collaborate with Nifty Gateway to accelerate the mass adoption of NFTs and continue to build the future of digital collectibles and web3 gaming," said Andrew Sorokovsky, VP of global business development for ImmutableX. "Thanks to this integration, more than a million Nifty users will gain access to numerous high-profile up-and-coming AAA games and their assets that will become even more popular in the future."
The Nifty Gateway platform also features some of the most popular NFT collections in the world, such as Bored Ape Kennel Club, Daniel Arsham and Vandalz, offering them to more than a million collectors, and hosting over 1,000 creators.
"Over the past months, our users' demand for web3 gaming-related NFTs has been rapidly growing, so the integration of ImmutableX, which has a proven track record and is highly regarded in this sector, was an easy and natural choice for us. By featuring IMX-powered NFTs, Nifty can introduce tens of thousands of new collectors to the ever-expanding decentralized gaming sector and eventually onboard the next billion users to web3," noted Duncan Cock Foster , co-founder of Nifty Gateway.
The integration with IMX is one of several recent initiatives from Nifty Gateway designed to onboard the next billion users to web3 and digital collectibles. These include the launch of the Publishers , a set of innovative drop tools that let users fully unlock NFT technology, and the news about Nifty Gateway hosting Starbucks Odyssey , a web3 and NFT-based evolution of the Starbucks loyalty program.
Since 2018, Immutable has launched a new generation of web3 games on the market through ImmutableX, an industry-leading NFT minting and trading platform and Layer-2 rapid scaling solution on Ethereum .
ImmutableX offers developers and innovators a carbon-free, no-gas fee solution with unlimited speed, scalability, security, and liquidity.
Immutable is powering the next generation of web3 games on ImmutableX – the leading platform for building and scaling play-worthy games on Ethereum .
ImmutableX is the preferred platform to mint, trade, and scale digital assets, empowering developers to build in days with the support of a world-class team, passionate web3 gaming community, and holistic ecosystem of infrastructure solutions.
Today, many world-class web3 games are built on ImmutableX including Gods Unchained, Guild of Guardians, Illuvium, Embersword, Planet Quest and many more.
Join the Immutable community on Discord , Reddit , Twitter , Instagram , Telegram and Youtube
Today, Nifty Gateway supports more than 1,000,000 collectors and 1,000 creators on its platform, featuring works from some of the top artists in the world, including Beeple, Pak, XCopy, and more. Nifty Gateway makes it easy to collect with flexible payment and storage options. New collectors have the option to buy NFTs with a credit card and store their NFT on a custodial wallet while more experienced collectors have the option to use cryptocurrency and connect to their personal wallet directly. For more information, please visit: https://www.niftygateway.com/
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SOURCE Immutable
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– Genesis League Sports announced today that it would begin card pack staking for its soccer-based flagship game, Genesis League Goals.
This is a significant next step for the new sports gaming platform, as users will now be able to apply their purchased in-game card packs to a staking framework in order to receive the game's Web 3.0 based token, $GLX. Players can purchase the card pack NFTs on the website, where they are then held in Hive blockchain wallets – the blockchain that Genesis League Goals operates on. From there, users can stake their card packs on the website through Genesis League Goals' user interface.
Genesis League Sports CEO, Jesse "Aggroed" Reich, expressed his enthusiasm for this development.
"We believe this is a great next step for Genesis League Goals and a great opportunity for our community to get more involved in the GLS platform while we prepare for our full launch in 2023," Reich said. "Watching this come to fruition is thrilling. It's always exciting for us to be able to give back to our early adopters, and to stoke enthusiasm in our community for all we have to come at GLS."
Staking is scheduled to begin on December 7, 2022 . Registration for the platform is available at www.goals.genesisleaguesports.com , where cards are also available for purchase.
In 2022, Genesis League Sports (GLS), a Web 3.0-based mobile sports gaming platform, was created by the developers of the worldwide hit blockchain game, Splinterlands. Genesis League Goals (GLG), the flagship game of GLS, is set to release in early 2023 in partnership with the Major League Soccer Players Association (MLSPA). The platform will use blockchain technology to enable users to uniquely own, trade, and hold in-game assets, all while earning rewards. Interoperability between the other sports games is planned for the platform, made possible by the innovative capabilities of blockchain technology. GLS has seen a strong initial response, with more than 200,000 packs sold in its presale upon release. To learn more about GLS, please visit www.goals.genesisleaguesports.com .
Contact:
Liam Labistour
6042201689
350043@email4pr.com
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SOURCE Genesis League Sports
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– KLab Inc., a leader in online mobile games, announced that its head-to-head football simulation game Captain Tsubasa: Dream Team will hold the worldwide Dream Championship 2022 tournament finals online on December 11th and 12th. It will be livestreamed on YouTube. This year marks the fourth installment of the tournament to decide who is the number one player in the world. See the original press release ( https:www.klab.comenpress ) for more information.
Final Tournament Overview
Dates (Based in JST/UTC+9)
Livestream URLs
The tournament will feature live commentary in English and Japanese so viewers can enjoy the tournament in their preferred language.
Day1
English: https://youtu.be/gHiV3HkzimU
Japanese: https://youtu.be/0jFMl_SRrN4
Day2
English: https://youtu.be/3FtlJzjwN-w
Japanese: https://youtu.be/i_rV6ikHYlEE
Cheer on the Competitors with Streamers from Around the World
Streamers from all over the world will broadcast the Dream Championship Finals alongside the official Captain Tsubasa: Dream Team YouTube channel. This is a great chance to watch who will be crowned world champion live together. Check out the Dream Championship 2022 official website for information on the streamers at a later date.
Dream Championship 2022 Website:
https://www.tsubasa-dreamteam.com/dcs/en/?utm_source=press&utm_medium=referral&utm_campaign=dcs_p4
Overview of Captain Tsubasa: Dream Team
Supported OSes: Android™ 4.4+, iOS 11.0+, HarmonyOS 2.0+
Genre: Head-to-head football simulation game
Price: Free-to-play (In-app purchases available)
Supported Regions: Global (Excludes Japan and Mainland China)
Official Website: https://www.tsubasa-dreamteam.com/en
Official Twitter Account: @tsubasaDT_en
Official Facebook Page: https://www.facebook.com/tsubasaDTen
Official YouTube Channel: https://www.youtube.com/channel/UCTgOPO7kIQ35YzB7SBIQoWQ/
Official Discord Channel: https://discord.gg/6tyEs48
Copyright: ©Yoichi Takahashi/SHUEISHA
©Yoichi Takahashi/SHUEISHA/TV TOKYO/ENOKIFILM
© KLabGames
Download here:
App Store : https://itunes.apple.com/app/id1293738123
Google Play: https://play.google.com/store/apps/details?id=com.klab.captain283.global
AppGallery: https://appgallery.huawei.com/#/app/C105375049
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SOURCE KLab Inc.
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Ember was rolled out in the UAE under the brand name "Arena Esports" on November 28 th
Swarmio Media Holdings Inc. (CSE: SWRM) (OTCQB: SWMIF) (GR: U5U) ("Swarmio" or "the Company"), a technology company focused on the global deployment of its proprietary Ember gaming and esports platform, and Etisalat UAE, now branded as etisalat by e&, announce that they have entered into a partnership (the "Partnership") whereby Swarmio's proprietary Ember gaming esports platform will be launched in the MENA region. The Ember platform was rolled out to etisalat by e& customers in the UAE under the brand name Arena Esports on November 28 th and will be expanded to additional territories in the near future.
"Our partnership with etisalat by e& will bring the Ember platform to millions of gamers across the MENA region, beginning with the United Arab Emirates – one of the most robust gaming markets in the world," commented Vijai Karthigesu , CEO of Swarmio. "Currently, the average user spend on micro-transactions such as digital content, skins and accessories inside the Ember platform has been incredibly strong. We expect to see similar results as we roll out the Ember platform across the MENA region where many citizens do not own a credit card, and thus have been unable to buy digital content while playing video games. Swarmio allows these under-served gaming communities to fully participate in games in a similar way to the US and European markets, which currently generate more gaming revenue due their higher credit card penetration rates. We look forward to working closely with etisalat by e& to launch Ember under the Arena Esports brand name to many other markets in the MENA region in the near future."
Swarmio developed its proprietary Ember gaming and esports platform as a co-branded SaaS-based product for telcos to add to their "bundle" service packages in order to improve customer retention and increase average revenue per user (ARPU). The Partnership with Etisalat by e& is a result of Swarmio's previously announced telco distribution agreement with WestBridge Telecom ("WestBridge"), whereby WestBridge will distribute Swarmio's Ember platform to its telco clients in the MENA region.
Arena Esports subscribers will have access to all the features the Ember platform provides, including an ultra-low-latency playing experience, exclusive competitive challenges and tournaments, unique digital content and products, managed communities, gamification and points system, online store, and alternative payment channels integrated by the "Swarmio Pay" gamer e-wallet – including direct carrier billing (DCB). Ember also enables gamers to purchase digital content, skins and accessories seamlessly inside the platform via direct top-up, meaning they do not need to pause their game play to enter a validation code.
These alternative payment channels are especially important in markets such as the MENA region, which is the fastest growing gaming market in the world, with an estimated 377 million gamers and growing . The MENA gaming market is currently valued at $1.78 billion and is expected to reach $5 billion by 2025 , with most of this growth attributable to gamers in the UAE, Saudi Arabia , and Egypt . According to a recent global survey by Statista, the UAE has the highest percentage of adult gamers in the world , with 9 out of 10 adult respondents saying they play video games.
Revenues are generated from transactions that take place inside Arena Esports, such as monthly subscriptions and the purchase of digital content, skins and accessories ("microtransactions"). According to SuperData, microtransactions made up 88 percent of digital games industry revenues in 2020 .
'etisalat by e&' is the brand representing the UAE telecoms pillar of e& (formerly known as Etisalat Group), in our home market. In line with its refreshed strategy, etisalat by e& is on a mission to unlock shareholder value, deliver outstanding customer experiences and drive optimal business performance.
Taking advantage of the age of 'connectivity renaissance', etisalat by e& will grow core and digital services, by enriching consumers' value propositions with digital services that cater for consumers' new lifestyles and emerging demands beyond basic telecom services, including areas like gaming, health, and insurance. etisalat by e& will also continue to act as the trusted partner and advisor of enterprises by enabling their connectivity and beyond connectivity requirements
Bolstering its leadership position as the digital telco that is a customer champion in a hyper-connected digital world, etisalat by e& will pivot new, sustainable demand in future-forward spaces like private networks, autonomous vehicles, and AI.
To learn more about etisalat by e&, please visit https://eand.com/en/telecom.jsp
Swarmio's fully managed, plug-and-play Ember platform can be quickly and seamlessly integrated with major telco operations, allowing telcos to engage and monetize gaming subscribers and gain immediate and meaningful access to the US$200 billion gaming market.
Ember provides a proprietary digital hub for gaming communities, allowing gamers to access an ultra-low-latency playing experience, competitive challenges and tournaments, exclusive gaming content, managed communities, gamification and points system, online store (Swarmio Store), gamer e-wallet (Swarmio Pay), and customized digital content.
Swarmio Media (CSE: SWRM) (OTC: SWMIF) (GR: U5U) is a technology company focused on deploying its proprietary end-to-end gaming and esports platform, Ember, which enables telcos to monetize their gaming customers. Swarmio has engaged with several telcos that have launched Ember as an add-on service, allowing subscribers to access tournaments, engage in a localized gaming community, challenge friends and influencers, and earn points that can be used to purchase gaming content. Ember is powered by Swarmio's patented Latency-Optimized Edge Cloud ('LEC') technology, which reduces lag and allows gamers to enjoy an optimized gaming experience.
To learn more about Swarmio Media, please visit:
Swarmio Investor Website (https://swarmio.media/investors)
Swarmio on LinkedIn ( https://www.linkedin.com/company/swarmiomedia )
Swarmio on Twitter ( https://twitter.com/SwarmioMedia )
Information set forth in this news release may involve forward-looking statements under applicable securities laws. Forward-looking statements are statements that relate to future, not past, events. In this context, forward-looking statements often address expected future business and financial performance, and often contain words such as "anticipate", "believe", "plan", "estimate", "expect", and "intend", statements that an action or event "may", "might", "could", "should", or "will" be taken or occur, or other similar expressions. All statements, other than statements of historical fact, included herein including, without limitation: statements about the Company's growth, the Company's ability to capitalize on the major global opportunity in the gaming and esports market, anticipated benefits to the Company's partners and their customers from using the Company's products, ongoing discussions with potential new customers or partners and the possibility that such discussions may result in additional contracts or revenue for the Company, the Company's future plans, its goals and expectations, including but not limited to, the Company's continuing ability to enter into agreements to deploy its products with international telecommunications companies and game publishers and its ability to monetize these agreements through generating SaaS-based revenues are forward-looking statements. By their nature, forward-looking statements involve known and unknown risks, uncertainties and other factors which may cause the actual results, performance or achievements, or other future events, to be materially different from any future results, performance or achievements expressed or implied by such forward-looking statements. Such factors include, among others, the risks identified in the Companies long-form prospectus dated November 10, 2021 (which can be accessed through the Company's profile on www.sedar.com ). Forward-looking statements are made based on management's beliefs, estimates and opinions on the date that statements are made and the respective companies undertakes no obligation to update forward-looking statements if these beliefs, estimates and opinions or other circumstances should change, except as required by applicable securities laws. Investors are cautioned against attributing undue certainty to forward-looking statements.
Neither the Canadian Securities Exchange nor its Regulation Services Provider accepts responsibility for the adequacy or accuracy of this release.
SOURCE Swarmio Media Holdings Inc.
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Wemade signed a MOU with Sandbox Network, the biggest Multi Channel Network company in Korea, to form a partnership.
Founded by DDotty( Heesun Na ), a popular influencer, and CEO Pilsung Lee , Sandbox Network is Korea's top-tier MCN company. 450+ teams of creators with proven track record in various fields are affiliated to the company, and it boasts an overwhelming share in Korea's entertainment industry. Recently it is actively pursuing Web3.0-based crypto and metaverse contents business as well.
Wemade seeks to expand its business, utilizing blockchain technology, through signing partnerships with Sandbox Network for onboarding blockchain games and gaming platforms on WEMIX3.0 and more.
Two companies aim to work together on contents as well, including creator marketing for blockchain services by Wemade/WEMIX such as DeFi and NFT, and NFT planning.
"Both parties will actively join forces to form a concrete partnership in blockchain field," said Pilsung Lee , CEO of Sandbox Network. "We will focus on cooperation on many fronts."
"All contents will belong to a new digital economy on blockchain," said Henry Chang , CEO of Wemade. "Interactive contents of Sandbox Network will build a unique and sustainable economic system on WEMIX3.0."
View original content to download multimedia: https://www.prnewswire.com/news-releases/wemade-signs-a-mou-with-sandbox-network-301696759.html
SOURCE Wemade Co., Ltd
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–
– Touch and Get 2-hour Movie in 2 Seconds –
A field trial of high-speed content distribution service was carried out at several subway stations around New Delhi, India , in November 2022 by HRCP Research and Development Partnership (hereinafter "HRCP R&D"), a member of the Tokyo -based TransferJet Consortium (hereinafter "the TJC"). The service enables users to download movies and games at an extremely high speed by just touching the devices used.
Logo: https://kyodonewsprwire.jp/prwfile/release/M107196/202211290518/_prw_PI1fl_gLth0U1I.jpg
Outline of the trial:
Given a TransferJet X-installed dongle, attached to an Android smartphone, participants can select their favorite content types on an app developed by HRCP R&D. Then, by touching a Touch Point (transfer device) at a station, the selected content, for example, a 2-hour-long HD movie, is transferred in 2 seconds. The content is protected by Digital Rights Management (DRM). HRCP R&D is developing SoC (System-on-a-Chip) technology of TransferJet X ( https://www.hrcp.jp/en ).
Image: https://kyodonewsprwire.jp/prwfile/release/M107196/202211290518/_prw_PI2fl_85iBC3Od.jpg
Summary of TransferJet X specification: https://www.transferjet.org/tj/tj_spec.html
The TJC has led a group at IEEE to successfully develop the IEEE 802.15.3e standard amendment and at ITU Radiocommunication Sector (ITU-R) to successfully develop the recommendation M.2003-2. Based on both standards, the TJC published the TransferJet X technical standard using 60GHz millimeter wave radio in May 2022 . This standard established higher speed data transfer up to 13.1 Gbps while keeping easy operation and realized extreme high-volume content transfer like 4K video or VR. In addition, the required connection setup time has been reduced to 2 msec or less, allowing new usage scenarios such as delivering content while walking through a ticket gate.
About TransferJet Consortium Incorporated Association ( http://www.transferjet.org )
TransferJet Consortium was established in 2008 to develop the technology, products and services of TransferJet wireless technology. It was transformed into an incorporated association in 2011. The consortium focuses on development of the specifications, compliance testing processes and tools, and promotional marketing activities.
*TransferJet and associated logos are licensed by TransferJet Consortium.
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SOURCE TransferJet Consortium Incorporated Association
View original content: http://www.newswire.ca/en/releases/archive/December2022/07/c5929.html
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